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2.
J Acoust Soc Am ; 124(2): 1159-70, 2008 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-18681604

RESUMO

Marine mammal vocalizations are often analyzed using time-frequency representations (TFRs) which highlight their nonstationarities. One commonly used TFR is the spectrogram. The characteristic spectrogram time-frequency (TF) contours of marine mammal vocalizations play a significant role in whistle classification and individual or group identification. A major hurdle in the robust automated extraction of TF contours from spectrograms is underwater noise. An image-based algorithm has been developed for denoising and extraction of TF contours from noisy underwater recordings. An objective procedure for measuring the accuracy of extracted spectrogram contours is also proposed. This method is shown to perform well when dealing with the challenging problem of denoising broadband transients commonly encountered in warm shallow waters inhabited by snapping shrimp. Furthermore, it would also be useful with other types of broadband transient noise.


Assuntos
Algoritmos , Artefatos , Golfinhos/fisiologia , Processamento de Sinais Assistido por Computador , Espectrografia do Som , Vocalização Animal , Animais , Golfinho Nariz-de-Garrafa/fisiologia , Modelos Biológicos , Reprodutibilidade dos Testes , Singapura , Fatores de Tempo
3.
IEEE Trans Vis Comput Graph ; 11(6): 706-21, 2005.
Artigo em Inglês | MEDLINE | ID: mdl-16270863

RESUMO

A real-time system for capturing humans in 3D and placing them into a mixed reality environment is presented in this paper. The subject is captured by nine cameras surrounding her. Looking through a head-mounted-display with a camera in front pointing at a marker, the user can see the 3D image of this subject overlaid onto a mixed reality scene. The 3D images of the subject viewed from this viewpoint are constructed using a robust and fast shape-from-silhouette algorithm. The paper also presents several techniques to produce good quality and speed up the whole system. The frame rate of our system is around 25 fps using only standard Intel processor-based personal computers. Besides a remote live 3D conferencing and collaborating system, we also describe an application of the system in art and entertainment, named Magic Land, which is a mixed reality environment where captured avatars of human and 3D computer generated virtual animations can form an interactive story and play with each other. This system demonstrates many technologies in human computer interaction: mixed reality, tangible interaction, and 3D communication. The result of the user study not only emphasizes the benefits, but also addresses some issues of these technologies.


Assuntos
Apresentação de Dados , Meio Ambiente , Interpretação de Imagem Assistida por Computador/instrumentação , Interpretação de Imagem Assistida por Computador/métodos , Imageamento Tridimensional/métodos , Sistemas Homem-Máquina , Interface Usuário-Computador , Arte , Simulação por Computador , Sistemas Computacionais , Desenho de Equipamento , Análise de Falha de Equipamento , Humanos , Atividades de Lazer , Modelos Biológicos , Multimídia , Sistemas On-Line , Processamento de Sinais Assistido por Computador/instrumentação
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